21-Day Avatar: The Last Airbender Challenge 
βLong ago, the four nations lived together in harmony. Then, everything changed when the Fire Nation attackedβ¦β
β Avatar: The Last Airbender
Table of Contents
Introduction to the Challenge
Welcome to the 21-Day Avatar: The Last Airbender Challenge! This challenge is not for the faint-hearted. For 21 days, you will embark on a journey to master the elements and prove your resilience. But beware, a single relapse means eliminationβno second chances!
Entries will close on 27/8/24.
If youβre brave enough, join now and prepare to face the ultimate test of willpower and discipline.
Once the 21 days are done, the challenge may be extended depending on the number of participants.
Theme: Avatar: The Last Airbender
The legendary series inspire the theme for this challenge, Avatar: The Last Airbender. You will be assigned to one of the four nations:
Fire Nation
Water Tribe
Earth Kingdom
Air Nomads
As the challenge progresses, your mission is to stay true to your path. If you fail to check in at least once every 3 days, or if you relapse, you are eliminated from the challenge.
But thereβs more! After 14 days, your nation will have the opportunity to specialize in unique arts:
Fire Nation Specializations
Lightning Bending: Enhance your capacities beyond normal. Once per challenge, become immune to relapseβeven if you relapse, it wonβt be counted.
Combustion Bending: Force enemies away from you. Once every 3 days, add +50 points to your total nation points.
Heat Bending: See the future and make the right choice. Once per challenge, bring back a fallen teammate, no matter when they relapsed.
Water Tribe Specializations
Healing: See the future and make the right choice. Once per challenge, bring back a fallen teammate, no matter when they relapsed.
Blood Bending: Force enemies away from you. Once every 3 days, add +50 points to your total nation points.
Ice Manipulation: Enhance your capacities beyond normal. Once per challenge, become immune to relapseβeven if you relapse, it wonβt be counted.
Earth Kingdom Specializations
Metal Bending: Enhance your capacities beyond normal. Once per challenge, become immune to relapseβeven if you relapse, it wonβt be counted.
Lava Bending: Force enemies away from you. Once every 3 days, add +50 points to your total nation points.
Seismic Sense: See the future and make the right choice. Once per challenge, bring back a fallen teammate, no matter when they relapsed.
Air Nomads Specializations
Flight: Enhance your capacities beyond normal. Once per challenge, become immune to relapseβeven if you relapse, it wonβt be counted.
Air Pressure Techniques: Force enemies away from you. Once every 3 days, add +50 points to your total nation points.
Spiritual Projection: See the future and make the right choice. Once per challenge, bring back a fallen teammate, no matter when they relapsed.
Choose wiselyβthis specialization will enhance your nationβs abilities and could be the key to victory!
Joining the Challenge
- Step 1:
Sign up today! Contestants can join the challenge until entries close.
- Step 2:
Tomorrow, you will be allotted a nation. This will be your team for the next 21 days.
- Step 3:
The challenge begins! Stay disciplined, check in regularly, and avoid any relapses. Remember, this challenge is intenseβonly the strongest will survive!
Note: A missed check-in for more than 3 days or a relapse will result in immediate elimination. No second chances.
Winning Conditions
At the end of 21 days, the nation with the most points will be declared the winner. The more you contribute to your nationβs success, the closer you get to victory!
Points System
Habit | Points Earned |
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So a normal day with all tasks completed is 95 points
A normal day without relapse but failing to check in is 75 points
And so on
Prepare yourself for the ultimate test of strength, resilience, and honor. Will you rise to the challenge and lead your nation to victory? Join now and let the adventure begin!
Hall of Legends 
Challenge Champions
Challenge | Champion | Points Earned |
---|---|---|
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547 |
Nation Heads
Nation | Head |
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Medal Winners
Medal |
Winner |
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π Avatar Aang Medal | ![]() to be decided |
π΅ Uncle Iroh Medal | ![]() to be decided |
πͺ¨ Toph Beifong Medal | ![]() to be decided |
π Katara Medal | ![]() to be decided |
π₯ Zuko Medal | ![]() to be decided |